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Devlog
SGD300 Unity Editor tools
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Devlog
Week One - Research into Unity editor tools
October 25, 2019
by
Duck Pond Studios
Introduction The first week entailed establishing a foundation of understanding for editor tools in unity as up until this point I had no prior knowledge or experience with them. This required myself...
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Week Two - Begin implementing an editor tool
October 25, 2019
by
Duck Pond Studios
Introduction After the first week of establishing a basic understanding on editor tools in unity as well as choosing the sprite processor solution to try and adopt, the second week would have myself a...
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Week Three - Implement a ScriptableWizard editor tool
October 25, 2019
by
Duck Pond Studios
Introduction After the compounding experience from the first two weeks, the third week would have myself finally implementing an editor tool to show case my code contributions in the 'SGD300 Spike' co...
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