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SGD300 Unity Editor tools

SGD300 Unity Editor tools

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Devlog

  • Week One - Research into Unity editor tools
    October 25, 2019 by Duck Pond Studios
    Introduction The first week entailed establishing a foundation of understanding for editor tools in unity as up until this point I had no prior knowledge or experience with them. This required myself... Continue reading
  • Week Two - Begin implementing an editor tool
    October 25, 2019 by Duck Pond Studios
    Introduction After the first week of establishing a basic understanding on editor tools in unity as well as choosing the sprite processor solution to try and adopt, the second week would have myself a... Continue reading
  • Week Three - Implement a ScriptableWizard editor tool
    October 25, 2019 by Duck Pond Studios
    Introduction After the compounding experience from the first two weeks, the third week would have myself finally implementing an editor tool to show case my code contributions in the 'SGD300 Spike' co... Continue reading
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