Week One - Research into Unity editor tools
Introduction
The first week entailed establishing a foundation of understanding for editor tools in unity as up until this point I had no prior knowledge or experience with them. This required myself to conducting research into editor tools for the week so that I could have firmer sense of direction on how to showcase my code contribution from the 'SGD300 Spike' collection into a portfolio with unity editor tools.
Goals
- Establish a basic understanding on editor tools in unity by conducting research.
- Begin to form a solution on how to incorporate code contribution from the 'SGD300 Spike' collection into a portfolio with unity editor tools.
Personnel
Primary - Zackery Camille [1095725]
Secondary - Christian
Technologies, Tools, and Resources used
Tasks Undertaken
- The sources listed in the Technologies, Tools and Resources used section were the resource I found to be the most useful.
- Open and thoroughly take the time to understand each one starting with the 'Using custom Editor tools' source first followed by the 'Tutorial - Creating Basic Editor Tools' source.
- After a basic understanding of editor tools in unity is achieved by carefully understanding both sources begin to formulate possible solutions.
- Perhaps adopt solutions found in the 'Tutorial - Creating Basic Editor Tools' source and apply to your own specifications.
Solution Justification
After performing the above tasks and seeing in the 'Tutorial - Creating Basic Editor Tools' source the sprite processor work by simply dragging a texture into a specific folder to have it be converted into a sprite, I thought this would be a good solution for myself to try and adopt for my editor tool portfolio.
The reason why I wished to do an editor tool as my portfolio piece as not only can it streamline the process of monotonous tasks for programmers but it also opens up use for potential colleagues such as artists or game designers to use these tools during development. This sprite processor solution specifically appealed to me as a viable solution for its simplicity in converting a texture asset by dragging said file into a folder.
Note: Over the next two weeks I realise that this solution does not translate for the code contribution I did in the 'SGD300 Spike' collection.
Get SGD300 Unity Editor tools
SGD300 Unity Editor tools
Status | Released |
Category | Tool |
Author | Duck Pond Studios |
More posts
- Week Two - Begin implementing an editor toolOct 25, 2019
- Week Three - Implement a ScriptableWizard editor toolOct 25, 2019
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