Spike Two -Populate values to Items
A downloadable project
Spike Two -Populate values to Items
Introduction
This spike will explore the process of populating the item values in the csv to add to the SGD300 Dungeon Siege project game.
Goals
- Establish Item Type/Item Modelling Structure.
- Establishing Item category.
- Populate values to Items.
Personnel
Primary - Zackery Camille [1095725]
Secondary - Jacob
Secondary - Ryley
Secondary - Jed
Technologies, Tools, and Resources used
- Dungeon siege item list
- Dungeon siege item information
- How Do I Read And Write Data From A Text File?
- Unity Tutorial - Using CSV Files
Tasks Undertaken
- Have a discussion with Jacob, Ryley and Jed to Establish Item Type/Item Modelling Structure moving forward.
- Have a discussion with Jacob, Ryley and Jed to Establishing Item category.
- Document the collectively established item categories that will be used.
- Update the csv with the agreed upon item categories and populate the csv to have an adequate item data set.
Solution Justification
Jacob, Jed, Ryley and myself to had discussions at the beginning of the week and early into this project was to ensure as much as possible establish a consistent outlook and structure on how we expect our item modeling system should look. Ensuring consistency across our work will minimise any chance of conflict between each other's work. This is essential as all three of us are working closely together towards the same goal.
Status | Released |
Category | Other |
Author | Duck Pond Studios |
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