Spike One -Item Types/Item Modeling
A downloadable project
Spike One -Item Types/Item Modeling
Introduction
This spike will explore the item types/item modeling for the SGD300 Dungeon Siege project game.
Goals
- Refamiliarise myself with the unity game engine.
- Refamiliarise myself with c#.
- Conduct some preliminary research.
- Put together table with item records.
Personnel
Primary - Zackery Camille [1095725]
Secondary - Jacob
Secondary - Ben
Technologies, Tools, and Resources used
- Dungeon siege item list
- Dungeon siege best items
- Dungeon siege item information
- Data set thread
- PokeAPI
- Bulbapedia Gen I
- Bulbapedia Gen II
- Unity Tutorial - Using CSV Files
- How Do I Read And Write Data From A Text File?
Tasks Undertaken
- Refamiliarise myself with the unity game engine.
- Follow the instructions from one of any tutorial projects in unity hub.
- Refamiliarise myself with c#.
- Conduct some preliminary research.
- All the links in the 'Technologies, Tools, and Resources used' section were read through (The first three links were found by Jacob).
- Put together table with item records.
- Create a table in excel that houses all the necessary information for the items of the SGD300 Project Dungeon Siege game.
- Create a text file that provides a descriptive overview on the item table for the SGD300 Project Dungeon Siege game.
What was found out
In unity files such as csv, json and simple text files are universally interpreted as text assets in the engine. Text assets are read only and cannot be written/edited back into the console. This is important to consider moving forward to consider stripping through the data of a text asset.
Solution Justification
The choice to house the item data set in a csv was chosen as it makes manipulating or adjusting them abstract from any code and also allows it to be more human readable particularly from colleagues who are not programmed minded.
Status | In development |
Category | Other |
Author | Duck Pond Studios |
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